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Vineyard Scenario

Advising workers on how to harvest grapes by hand. The activity begins with information about the process and is followed by a decision-making scenario. 

In the scenario, they are working alongside another picker called Emily and must choose responses and actions that will ensure they both follow the vineyards procedures correctly. 

Key Features

  • Programming to ensure learner completes information section before the scenario.
  • Gamification using score and star rating.
  • Conditional programming provides flexible feedback depending on decisions.
  • Scoring system based on the learner’s ‘first choices’ during the scenario.
  • Opportunity to see feedback on other choices.

Apps Used

Articulate Storyline
Adobe Photoshop
Adobe DX
MindMiester Mindmapping

Playthrough

Click for a quick playthrough of the project

Screenshots